Video games are for kids only, right? Wrong! Sadat Edroos explains how such games have evolved from mere toys into potential learning aids
In the time it's taken most new doctors to make the journey from cradle to house officer, things have changed dramatically. Computers, email, MP3 players; all seemed apparently to make life easier, happier, quicker and more entertaining. Among all the diversions the electronic world offers, none can be more pointless, costly, engaging, or compulsive than video games.
More than an infantile compulsion, video games are big business. Fiscally the business as a whole has often been quoted on a par with the Hollywood movie industry. The average age of a video game player has changed, too. The first video games were largely made for children, but the Nintendo generation of the 1980s has now grown into their 20s and 30s.12
Technology has matured in leaps and bounds. The graphics of early games were limited by technical constraints and bear little similarity to the photo-realism of today. A prime example is